Tim Fox

Game Developer

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About Me

I'm an Game Developer with 5+ years of AAA game development experience, including contributions to multiple Call of Duty titles at Activision.

Core Competencies

  • Environment Art & Design - Creating immersive, game-ready environments for AAA titles
  • Technical Art - USD pipeline development, custom tool creation, workflow optimization
  • Photogrammetry - Real-world asset capture and integration into game pipelines
  • PBR Material Creation - Substance Painter/Designer, material authoring and optimization
  • Level Design - Layout, flow, and environmental storytelling
  • Game-Ready Asset Creation - Modeling, UV mapping, LOD creation, performance optimization

Software & Tools

  • AI: Vizcom, Cursor, ComfyUI, Flux
  • 3D Software: Maya, Blender, ZBrush
  • Game Engines: Unreal Engine 5, Unity
  • Texturing: Substance Painter, Substance Designer, Photoshop
  • Photogrammetry: Reality Scan, Meshroom
  • Technical: USD (Universal Scene Description), Python scripting, custom pipeline tools

AAA Game Development Experience

Activision Publishing, Inc. | Test Resource Group (TRG)

Contributing to AAA game development across multiple Call of Duty titles and other major franchises. Working in fast-paced, milestone-driven environments with cross-disciplinary teams.

  • Call of Duty: Black Ops 7 (2025) - TRG - PlayStation
  • Tony Hawk Pro Skater 3+4 (2025) - TRG - PlayStation
  • Call of Duty: Black Ops 6 (2024) - TRG - PlayStation
  • Call of Duty: MWIII (2023) - TRG - PlayStation
  • Crash Team Rumble (2023) - TRG - Xbox
  • Call of Duty: MWII (2022) - QA, TRG - Xbox
  • Call of Duty: Warzone 2 (2022) - QA, TRG - Xbox
  • Call of Duty: Black Ops Cold War - TRG - Xbox
  • Call of Duty: Warzone 1, Caldera (2021) - QA, TRG - Xbox
  • Call of Duty: Vanguard (2021) - QA
  • Wolfenstein (2009) - QA

Education

  • Gnomon School of VFX
    • Props and Weapons for Games
    • Environment Creation for Games
    • Level Design
    • Character Creation for Games
  • Brainstorm School
    • World Building 1
    • World Building 2
    • Fantasy Art
    • Fearless Design
    • World Building Story Telling
  • Art Center At Night
    • Intro to Product and Transportation Design
    • Visual Communication 1
  • University of Phoenix
    • Bachelor of Science in Information Technology, concentration in Software Engineering
© 2026 Tim Fox