Currently at GDC 2026. Come find me!

Tim Fox

Game Developer

Follow on LinkedIn https://github.com/timfox

About Me

I'm an Game Developer with 5+ years of AAA game development experience, including contributions to multiple Call of Duty titles at Activision.

Core Competencies

  • Environment Art & Design - Creating immersive, game-ready environments for AAA titles
  • Technical Art - USD pipeline development, custom tool creation, workflow optimization
  • Photogrammetry - Real-world asset capture and integration into game pipelines
  • PBR Material Creation - Substance Painter/Designer, material authoring and optimization
  • Level Design - Layout, flow, and environmental storytelling
  • Game-Ready Asset Creation - Modeling, UV mapping, LOD creation, performance optimization

Software & Tools

  • AI: Vizcom, Cursor, ComfyUI, Flux
  • 3D Software: Maya, Blender, ZBrush
  • Game Engines: Unreal Engine 5, Unity
  • Texturing: Substance Painter, Substance Designer, Photoshop
  • Photogrammetry: Reality Scan, Meshroom
  • Technical: USD (Universal Scene Description), Python scripting, custom pipeline tools

AAA Game Development Experience

Activision Publishing, Inc.
Quality Assurance and Technical Requirements Group (TRG)

Contributing to AAA game development across multiple Call of Duty titles and other major franchises. Working in fast-paced, milestone-driven environments with cross-disciplinary teams.

  • Call of Duty: Black Ops 7 (2025) - TRG - PlayStation
  • Tony Hawk Pro Skater 3+4 (2025) - TRG - PlayStation
  • Call of Duty: Black Ops 6 (2024) - TRG - PlayStation
  • Call of Duty: MWIII (2023) - TRG - PlayStation
  • Crash Team Rumble (2023) - TRG - Xbox
  • Call of Duty: MWII (2022) - QA, TRG - Xbox
  • Call of Duty: Warzone 2 (2022) - QA, TRG - Xbox
  • Call of Duty: Black Ops Cold War - TRG - Xbox
  • Call of Duty: Warzone 1, Caldera (2021) - QA, TRG - Xbox
  • Call of Duty: Vanguard (2021) - QA
  • Wolfenstein (2009) - QA

Education

  • Gnomon School of VFX
    • Props and Weapons for Games
    • Environment Creation for Games
    • Level Design
    • Character Creation for Games
  • Brainstorm School
    • World Building 1
    • World Building 2
    • Fantasy Art
    • Fearless Design
    • World Building Story Telling
  • Art Center At Night
    • Intro to Product and Transportation Design
    • Visual Communication 1
  • University of Phoenix
    • Bachelor of Science in Information Technology, concentration in Software Engineering
© 2026 Tim Fox