Technical: USD (Universal Scene Description), Python scripting, custom pipeline tools
AAA Game Development Experience
Activision Publishing, Inc. | Test Resource Group (TRG)
Contributing to AAA game development across multiple Call of Duty titles and other major franchises.
Working in fast-paced, milestone-driven environments with cross-disciplinary teams.
Call of Duty: Black Ops 7 (2025) - TRG - PlayStation
Tony Hawk Pro Skater 3+4 (2025) - TRG - PlayStation
Call of Duty: Black Ops 6 (2024) - TRG - PlayStation
Call of Duty: MWIII (2023) - TRG - PlayStation
Crash Team Rumble (2023) - TRG - Xbox
Call of Duty: MWII (2022) - QA, TRG - Xbox
Call of Duty: Warzone 2 (2022) - QA, TRG - Xbox
Call of Duty: Black Ops Cold War - TRG - Xbox
Call of Duty: Warzone 1, Caldera (2021) - QA, TRG - Xbox
Call of Duty: Vanguard (2021) - QA
Wolfenstein (2009) - QA
Education
Gnomon School of VFX
Props and Weapons for Games
Environment Creation for Games
Level Design
Character Creation for Games
Brainstorm School
World Building 1
World Building 2
Fantasy Art
Fearless Design
World Building Story Telling
Art Center At Night
Intro to Product and Transportation Design
Visual Communication 1
University of Phoenix
Bachelor of Science in Information Technology, concentration in Software Engineering
Featured Work: Environment Development
Currently developing environments under mentorship with Sean Koske, Lead Environment Artist at Infinity Ward.
These projects demonstrate technical proficiency with modern pipelines (USD, PBR materials, photogrammetry) and artistic quality
expected in production.
Solo-developed games demonstrating full-stack game development capabilities: art creation, level design, gameplay systems,
and technical implementation.