Tim Fox

Environment Artist & Technical Artist

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About Me

I'm an Environment Artist and Technical Artist with 5+ years of AAA game development experience, including contributions to multiple Call of Duty titles at Activision. I specialize in creating immersive, game-ready environments using modern pipelines—photogrammetry, PBR materials, and USD workflows. I'm actively developing environments that demonstrate the technical and artistic quality expected in AAA production.

My unique value proposition: I combine deep technical expertise (USD pipeline development, custom tool creation, PBR material systems) with strong artistic vision (environment storytelling, lighting, composition). I've shipped games on multiple platforms (PlayStation, Xbox, PC) and understand the demands of AAA production schedules, quality standards, and cross-disciplinary collaboration.

Core Competencies

  • Environment Art & Design - Creating immersive, game-ready environments for AAA titles
  • Technical Art - USD pipeline development, custom tool creation, workflow optimization
  • Photogrammetry - Real-world asset capture and integration into game pipelines
  • PBR Material Creation - Substance Painter/Designer, material authoring and optimization
  • Level Design - Layout, flow, and environmental storytelling
  • Game-Ready Asset Creation - Modeling, UV mapping, LOD creation, performance optimization

Software & Tools

  • 3D Software: Maya, Blender, ZBrush
  • Game Engines: Unreal Engine 5, Unity
  • Texturing: Substance Painter, Substance Designer, Photoshop
  • Photogrammetry: Reality Scan, Meshroom
  • Technical: USD (Universal Scene Description), Python scripting, custom pipeline tools

AAA Game Development Experience

Activision Publishing, Inc. | Test Resource Group (TRG)

Contributing to AAA game development across multiple Call of Duty titles and other major franchises. Working in fast-paced, milestone-driven environments with cross-disciplinary teams.

  • Call of Duty: Black Ops 7 (2025) - TRG - PlayStation
  • Tony Hawk Pro Skater 3+4 (2025) - TRG - PlayStation
  • Call of Duty: Black Ops 6 (2024) - TRG - PlayStation
  • Call of Duty: MWIII (2023) - TRG - PlayStation
  • Crash Team Rumble (2023) - TRG - Xbox
  • Call of Duty: MWII (2022) - QA, TRG - Xbox
  • Call of Duty: Warzone 2 (2022) - QA, TRG - Xbox
  • Call of Duty: Black Ops Cold War - TRG - Xbox
  • Call of Duty: Warzone 1, Caldera (2021) - QA, TRG - Xbox
  • Call of Duty: Vanguard (2021) - QA
  • Wolfenstein (2009) - QA
Key Contributions:
  • Ensured quality and performance standards across multiple platforms (PlayStation, Xbox, PC)
  • Collaborated with development teams to identify and resolve critical issues
  • Gained deep understanding of AAA production pipelines, asset workflows, and technical requirements
  • Worked on both single-player campaigns and large-scale multiplayer experiences
  • Experience with live-service games requiring continuous updates and content delivery

Education

  • Gnomon School of VFX
    • Props and Weapons for Games
    • Environment Creation for Games
    • Level Design
  • Brainstorm School
    • World Building 1
    • World Building 2
    • Fantasy Art
    • Fearless Design
    • World Building Story Telling
  • Art Center At Night
    • Intro to Product and Transportation Design
    • Visual Communication 1
  • University of Phoenix
    • Bachelor of Science in Information Technology, concentration in Software Engineering
© 2025 Tim Fox