Core Competencies
- Environment Art & Design
- Photogrammetry
- PBR Material Creation
- Tech Art USD Pipeline Development
- Game-Ready Asset Creation
Software
- Maya
- Photoshop
- Blender
- Unreal Engine 5
- Blender
- ZBrush
- Unity
- Substance Painter & Designer
- Reality Scan
- Meshroom
- ComfyUI
- Sora
- VEO3
- Flux
Work Experience
Activision Publishing, Inc.
- COD: Black Ops 7 (2025) - TRG - Sony
- Tony Hawk Pro Skater 3+4 (2025) - TRG - Sony
- COD: Black Ops 6 (2024) - TRG - Sony
- COD: MWIII (2023) - TRG - Sony
- Crash Team Rumble (2023) - TRG - Xbox
- COD: MWII (2022) - QA, TRG - Xbox
- COD: Warzone 2 (2022) - QA, TRG - Xbox
- COD: Black Ops Cold War - TRG - Xbox
- COD: Warzone 1, Caldera (2021) - QA,TRG - Xbox
- COD: Vanguard (2021) - QA
- Wolfenstein (2009) - QA (Nightshift)
Education
- Gnomon School of VFX
- Props and Weapons for Games
- Environment Creation for Games
- Level Design
- Brainstorm School
- World Building 1
- World Building 2
- Fantasy Art
- Fearless Design
- World Building Story Telling
- Art Center At Night
- Intro to Product and Transportation Design
- Visual Communication 1
- University of Phoenix
- Bachelor of Science in Information Technology, concentration in Software Engineering
Featured Environments
Downtown Construction Site
Trainyard
Mall
Game Jam Projects
Zeroline
- Zeroline is a 3D FPS "Boomer Shooter" game made in the month of July for the 2025 Gameplay First Game Jam.
- I was the sole artist on the project, and I was responsible for all the art assets, including the character, enemies, and environment.
- I used Adobe Photoshop to create the art assets.
- I used Maya to create the environment assets with USD.
- I used Unreal Engine 5.6 to create the game.
- I used ComfyUI with Flux to create additional art assets. I also used Sora and VEO3 to create video assets.
Full Spectrum Snowboarding: Rebels
- Full Spectrum Snowboarding: Rebels is a 3D snowboarding game made in the month of June for the 2024 Gameplay First Game Jam.
- I was the sole developer on the project, and I was responsible for all the art assets and game design.
- I used Unity to create the game.
- Tom Shelley was the producer on the project.
© 2025 Tim Fox