Props and Weapons

About This Work

The showcased props and weapons reflect production-level standards for AAA game development, demonstrating expertise in both hard-surface modeling and real-world referencing. Notable assets include a photogrammetry-based Norinco AK, a Nokia cell phone prop with authentic surface wear, and a robust Pelican transport case modeled for game-readiness and modularity. Each asset was built from the ground up in industry-standard DCCs, optimized for efficient UV packing, real-time shading, and seamless engine integration. Materials were authored using physically based techniques, ensuring high visual fidelity and consistent performance across platforms.

I am available for collaboration on projects requiring practical asset creation, weapons modeling, and prop development for contemporary, realistic, or historic settings. My workflow is aligned with the demands of AAA production—efficient, scalable, and tailored to fit into large multidisciplinary teams or focused technical art pipelines.

Tools Used

  • Maya
  • Meshroom
  • Reality Scan
  • Photoshop
  • Substance Painter
  • Substance Designer
  • Unreal Engine

Gallery

Props and Weapons Week 10
Props and Weapons Week 10
Props and Weapons Week 10
Props and Weapons Week 10
Props and Weapons Week 10
Props and Weapons Week 10
Props and Weapons Week 3
Props and Weapons Week 3
Props and Weapons Week 3
Props and Weapons Week 7
Props and Weapons Week 7
Props and Weapons Week 9
Props and Weapons Week 9
Props and Weapons Week 9