Photogrammetry
I have extensive hands-on experience utilizing both Meshroom and RealityCapture for photogrammetry asset creation. My workflow combines Meshroom's flexibility in open-source, programmable batch processing with RealityCapture's industry-leading accuracy and speed for complex or high-fidelity projects. I have completed a diverse range of environment and prop scans for game-ready assets—including hard-surface objects, organic materials, and urban elements—ensuring clean geometry, seamless texture projection, and efficient optimization for real-time pipelines. Additionally, I am actively building an automated photogrammetry pipeline to streamline asset ingestion, mesh cleanup, and material baking, enhancing productivity and consistency for large-scale projects. My deep familiarity with camera acquisition, dataset management, and post-processing demonstrates my capability to support AAA game environments and propel photogrammetry-driven workflows in a studio setting.



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