Level Design
I have designed levels for a variety of games, from small mobile games to large PC games. I have also designed levels for a variety of genres, from puzzle games to action games.
Area 51 Level Design
Narrative
This is a a semi open world level I designed based on Area 51. Humans are nearly extinct, the player has managed to make it al the way to Groom Lake. Leaning into the rumors that the government is hiding an alien anti-gravitic spacecraft, the player must explore the area to find it, a last resort to save humanity.


Zeroline Level Design
Narrative
Zeroline is a boomer shooter game where the player is fighting against rival factions controlling scarce water resources. In an aquatic dystopian future, the player must navigate the waterways and fight off CORSEC to maintain control of the waterways.
Zeroline Level Design






