Environment Art
I specialize in the creation of immersive, AAA-quality environments for games, leveraging advanced workflows that include physically based rendering (PBR), photogrammetry, procedural material authoring, and efficient real-time asset optimization. My skills span the full environment pipeline—from level layout and modular asset production to texture/material development and set dressing—using industry-standard tools such as Unreal Engine, Unity, Maya, Photoshop, and Substance Designer. Through a blend of technical expertise and artistic sensibility, I deliver environments that are both visually striking and performance-optimized. My portfolio demonstrates a proven ability to create natural and urban spaces populated with game-ready, reusable assets, clean modular geometry, and custom material solutions. I am dedicated to pushing visual fidelity while maintaining efficient workflows for modern pipelines in both solo and collaborative settings.















