Environment Art

I specialize in the creation of immersive, AAA-quality environments for games, leveraging advanced workflows that include physically based rendering (PBR), photogrammetry, procedural material authoring, and efficient real-time asset optimization. My skills span the full environment pipeline—from level layout and modular asset production to texture/material development and set dressing—using industry-standard tools such as Unreal Engine, Unity, Maya, Photoshop, and Substance Designer. Through a blend of technical expertise and artistic sensibility, I deliver environments that are both visually striking and performance-optimized. My portfolio demonstrates a proven ability to create natural and urban spaces populated with game-ready, reusable assets, clean modular geometry, and custom material solutions. I am dedicated to pushing visual fidelity while maintaining efficient workflows for modern pipelines in both solo and collaborative settings.

Environment Art
Environment Art
Environment Art
Environment Art
Sign and Decal Atlas
Photoscana Scan Screenshot
High Resolution Screenshot
Steel Material
Desert Sand
Steel Material
Substance Designer Hangar Floor
Environment Art
Environment Art
Environment Art