Alley/Parking Structure Environment
This project demonstrates my environment art skills and technical pipeline development capabilities.
Tools Used
- Maya
- fSpy
- Photoshop
- Source Engine
- Hammer++
Technical Overview
I've made significant progress implementing a modern PBR workflow and custom pipeline tools for this Source Engine environment.
Development Progress
- Implemented custom PBR material pipeline
- Created accurate pipe models using fSpy camera matching
- Developed material validation and processing tools
- Integrated decal and overlay systems
Technical Implementation Details
Material Pipeline
Created an automated material processing workflow that:
- Converts TIF source files to engine-ready TGA format
- Combines metallic, roughness, and AO maps into single RGB texture
- Automatically generates VTF files and VMT materials
- Implements validation checks and error handling
Modeling Techniques
- Camera-matched modeling using fSpy for accurate pipe placement
- Custom geo-node based clumping system for surface detail
- Reference-driven modeling workflow
Current Development Focus
- Resolving decal flickering artifacts
- Implementing stucco material transitions
- Optimizing road marker decal system
- Fine-tuning exposure and lighting
Development Progress Gallery
Technical Achievements
This project showcases several key technical accomplishments:
- Implementation of modern PBR workflow in Source Engine
- Development of automated material processing pipeline
- Camera-matched modeling techniques
- Custom decal and material blending systems
Note: This is a work in progress demonstrating both artistic and technical capabilities.